[
  {
    "Name": "Lighthouse",
    "Difficulty": "Low",
    "Recycler": "No",
    "Radiation": "None",
    "Scientists": "None",
    "Keycard": "None",
    "Loot": "2–3 basic crates, ~4 barrels, occasional food crate. Sometimes a corpse.",
    "Avg scrap": "50–80",
    "Run time": "5 min",
    "Wipe day": "Great for first 1–2 hours. Multiple lighthouses on most maps.",
    "Map": "Coast — multi-biome, rocky headland. Multiple per map."
  },
  {
    "Name": "Fishing Village (small / large)",
    "Difficulty": "Safe Zone (NPC-protected, no PvP)",
    "Recycler": "Yes (-20% yield in safe zones)",
    "Loot": "shop, not lootable. Sells fishing rod, boats, bait, etc.",
    "Run time": "5 min",
    "Wipe day": "secondary stop after Lighthouse to buy a rod and start fishing.",
    "Map": "Coast — calm shore. 3 per map (2 small, 1 large)."
  },
  {
    "Name": "Bandit Camp (safe zone)",
    "Difficulty": "Safe Zone",
    "Recycler": "Yes (-20% yield)",
    "Loot": "shop (Scope arbitrage works here, see `07_Scrap_Farming.md`)",
    "Notable": "Wheel of Misfortune gambling table, fertilizer/scrap shop, Air Wolf (helicopter shop)",
    "Wipe day": "visit when you have scrap to spend and want to buy basic gear or run the scope cycle."
  },
  {
    "Name": "Outpost (safe zone)",
    "Difficulty": "Safe Zone",
    "Recycler": "Yes (-20%)",
    "Loot": "shop with basic-to-mid weapons, attachments, food, vehicle parts",
    "Notable": "large open area, sometimes hosts roaming patrol scientists outside walls",
    "Wipe day": "gas mask + radsuit purchase if you can afford. Workbench Level 1 available for use."
  },
  {
    "Name": "Junkyard",
    "Difficulty": "Medium",
    "Recycler": "Yes (baseline)",
    "Radiation": "Low",
    "Scientists": "A magnet crane drops barrels and crates that spawn scientists nearby",
    "Keycard": "None",
    "Loot": "~6–8 basic crates + barrels via crane drops + scientist drops",
    "Avg scrap": "100–150",
    "Run time": "15 min",
    "Wipe day": "hour 4+ once you have hazmat suit."
  },
  {
    "Name": "Sewer Branch",
    "Difficulty": "Medium",
    "Recycler": "Yes (baseline)",
    "Radiation": "Low-Medium",
    "Scientists": "2-4 patrol scientists",
    "Keycard": "Green Card + 1 fuse. Reward is a Blue Card (Sewer Branch is a green-card puzzle that pays out a blue).",
    "Loot": "2–3 elite crates (in puzzle area) + military crates + barrels",
    "Avg scrap": "100–200",
    "Run time": "10 min (no puzzle) or 20 min (with puzzle)",
    "Wipe day": "hour 6+ once you have green cards."
  },
  {
    "Name": "Harbor (small)",
    "Difficulty": "Medium",
    "Recycler": "Yes",
    "Radiation": "Low",
    "Scientists": "6–10",
    "Keycard": "Green Card for some side rooms",
    "Loot": "military crates on the ships + crates around the dock",
    "Avg scrap": "150–250",
    "Run time": "10–15 min",
    "Wipe day": "hour 4+.",
    "Map": "Coast — small dock with single crane."
  },
  {
    "Name": "Harbor (large)",
    "Difficulty": "High",
    "Recycler": "Yes",
    "Scientists": "10–15",
    "Keycard": "Green + Blue for puzzle area",
    "Loot": "2 elite crates inside ship + military spread + 3+ basic crates",
    "Avg scrap": "250–400",
    "Run time": "20 min",
    "Wipe day": "hour 8+ with friends or stealth."
  },
  {
    "Name": "Satellite Dish",
    "Difficulty": "Medium",
    "Recycler": "Yes",
    "Radiation": "Medium (red zone in center, manageable with gear)",
    "Scientists": "4–6",
    "Keycard": "None",
    "Loot": "scrap + elite crate accessible on the dish via ladder (sometimes contested)",
    "Avg scrap": "100–200",
    "Run time": "10 min",
    "Wipe day": "hour 3+.",
    "Map": "Forest — inland, often elevated (hill/plateau). Three dish arrays."
  },
  {
    "Name": "Power Plant",
    "Difficulty": "High",
    "Recycler": "Yes",
    "Radiation": "High in core area",
    "Scientists": "8–12",
    "Keycard": "Green + Blue for puzzle (one of the highest-value blue card monuments)",
    "Loot": "elite crates × 2–3 in puzzle, plus ~6 military, plus barrels",
    "Avg scrap": "300–500",
    "Run time": "25–30 min",
    "Wipe day": "hour 8+ with hazmat and decent guns. Multiple cards needed."
  },
  {
    "Name": "Water Treatment Plant",
    "Difficulty": "High",
    "Recycler": "Yes",
    "Radiation": "High",
    "Scientists": "6–10",
    "Keycard": "Green + Blue for puzzle",
    "Loot": "elite crates + military crates",
    "Avg scrap": "200–400",
    "Run time": "20 min",
    "Wipe day": "hour 8+."
  },
  {
    "Name": "Train Yard",
    "Difficulty": "Very High",
    "Recycler": "Yes",
    "Radiation": "Low–Medium",
    "Scientists": "8–15 (high-tier loadouts)",
    "Keycard": "Green + Blue for central puzzle, sometimes Red for high-value rooms",
    "Loot": "2–3 elite crates + many military + the parked train cars sometimes loaded",
    "Avg scrap": "250–400 base + train if loaded",
    "Run time": "25 min",
    "Wipe day": "hour 10+, ideally with team. Trains arriving at the yard add another loot layer."
  },
  {
    "Name": "Military Tunnels",
    "Difficulty": "Very High",
    "Recycler": "Yes",
    "Radiation": "High",
    "Scientists": "~15 (high-tier, accurate, M249s drop here)",
    "Keycard": "Red Card at the puzzle door (you obtain Red elsewhere; Mil Tunnels itself is a red-card-only puzzle)",
    "Loot": "4+ elite crates + tons of military + the famous M249 drop chance from heavy scientist",
    "Avg scrap": "300–500",
    "Run time": "25 min",
    "Wipe day": "hour 12+ with team. Tight corridors make it a PvP funhouse."
  },
  {
    "Name": "Airfield",
    "Difficulty": "Very High",
    "Recycler": "Yes (+20% bonus location)",
    "Radiation": "Low",
    "Scientists": "8–12 around hangars and tower",
    "Keycard": "Green + Blue for some buildings",
    "Loot": "3–4 elite crates + many military + the locked crate respawn",
    "Avg scrap": "400–700",
    "Run time": "25–30 min",
    "Wipe day": "hour 12+. Open field PvP is brutal. Worth the bonus recycler."
  },
  {
    "Name": "Arctic Research Base",
    "Difficulty": "High",
    "Recycler": "Yes (+20% bonus location)",
    "Radiation": "Low",
    "Scientists": "heavily armed and in cold-weather gear, more accurate, hit harder",
    "Keycard": "Blue Card at the puzzle door. The reward IS a Red Card (no Green or Red needed to enter)",
    "Loot": "elite crates + the chinook crate spawn here",
    "Avg scrap": "300–600",
    "Run time": "25 min",
    "Wipe day": "hour 12+ with cold-weather gear. The +20% recycler makes loot conversion sweet."
  },
  {
    "Name": "Abandoned Supermarket",
    "Difficulty": "Medium",
    "Recycler": "Yes (+20% bonus location)",
    "Radiation": "None",
    "Scientists": "None",
    "Keycard": "None",
    "Loot": "2–3 basic crates + food crates + scrap pile",
    "Avg scrap": "50–100 raw, but the +20% recycler is the real prize",
    "Run time": "5 min",
    "Wipe day": "any time. Easy stop for recycling without PvP risk.",
    "Map": "Multi-biome — roadside. Single building with red SUPERMARKET sign."
  },
  {
    "Name": "Abandoned Cabins",
    "Difficulty": "Low",
    "Recycler": "No",
    "Scientists": "None",
    "Loot": "4–6 basic crates spread across cabins",
    "Avg scrap": "30–60",
    "Run time": "5–10 min",
    "Wipe day": "hour 1–4 easy farm.",
    "Map": "Forest — inland, often near road. Wooden cabins scattered."
  },
  {
    "Name": "Stables",
    "Difficulty": "Safe-ish (no scientists, occasional bandits)",
    "Recycler": "No",
    "Loot": "shop selling horse-related gear + horses",
    "Wipe day": "when you want to buy a horse (75 scrap typical).",
    "Map": "Multi-biome — roadside. Wooden corral + barn roof."
  },
  {
    "Name": "Ranch",
    "Difficulty": "Low",
    "Recycler": "No",
    "Loot": "basic crates + farming-themed loot",
    "Avg scrap": "30–50",
    "Run time": "5 min",
    "Map": "Multi-biome — inland. Large red barn on open ground."
  },
  {
    "Name": "Mining Outpost",
    "Difficulty": "Safe Zone",
    "Recycler": "Yes (-20%)",
    "Loot": "shop + 1 recycler",
    "Wipe day": "emergency recycler stop. Convenient on most maps."
  },
  {
    "Name": "Oxum's Gas Station",
    "Difficulty": "Low",
    "Recycler": "No",
    "Scientists": "None",
    "Loot": "basic crates + food + sometimes higher-tier in the back room",
    "Avg scrap": "40–80",
    "Run time": "5 min",
    "Wipe day": "hour 1–6. Drive-by stop.",
    "Map": "Multi-biome — directly on the ring road. Orange Oxum's sign."
  },
  {
    "Name": "Underwater Labs (multiple per map)",
    "Difficulty": "High (radiation + scientists + PvP at top)",
    "Recycler": "Yes (baseline)",
    "Radiation": "High",
    "Scientists": "4–8 per lab",
    "Keycard": "Green + Blue for some areas, sometimes Red for the top-tier card room",
    "Loot": "5–15 crates per lab (mix of basic, military, elite)",
    "Avg scrap": "400–600 per lab visit",
    "Run time": "20 min",
    "Wipe day": "hour 10+ with boat, hazmat, decent gear. The respawn timer (~30 min) lets you cycle through 3–4 labs in an hour."
  },
  {
    "Name": "Cargo Ship (event)",
    "Difficulty": "Extreme",
    "Recycler": "Yes (on deck)",
    "Spawn": "random, every 1–2 hours, sails for ~40 min",
    "Loot": "~5 elite + ~10 military + ~10 basic + 3 hackable locked crates (15-min hack timer at end of voyage)",
    "Avg scrap": "~1,293 per successful run",
    "Run time": "full event 30–50 min",
    "Wipe day": "any time once you have a boat. PvP magnet."
  },
  {
    "Name": "Patrol Helicopter (event)",
    "Difficulty": "Extreme",
    "Spawn": "random, multiple per wipe day",
    "Loot": "4 burning heli crates at crash site (sometimes 3). No locked crates — locked crates come from Chinook, not Heli.",
    "Avg scrap": "500–1,200",
    "Cost to kill": "~10,000 effective HP. 8–20 rockets, or focus the tail (~500 HP) with ~25 AK headshots to crash it.",
    "Wipe day": "only worth engaging if you have rockets stockpiled."
  },
  {
    "Name": "Bradley APC (at Launch Site)",
    "Difficulty": "Extreme",
    "Spawn": "Launch Site, respawns ~1 hr after kill",
    "Loot": "2–4 high-tier crates + named gear from APC",
    "Cost to kill": "7 HV rockets, or 3 Timed Explosive Charges, or ~50 F1 grenades. (Patrol Heli has armor zones; Bradley does not — pure HP pool.)",
    "Avg scrap": "200–400 from crates",
    "Wipe day": "once you have rockets."
  },
  {
    "Name": "Launch Site",
    "Difficulty": "Extreme",
    "Recycler": "Yes",
    "Radiation": "Very High (rad suit mandatory)",
    "Scientists": "10–20, high-tier",
    "Keycard": "Red Card required for end loot",
    "Loot": "6+ elite + military + the locked crate at the silo + Bradley APC roaming",
    "Avg scrap": "600–1,200+",
    "Run time": "45 min",
    "Wipe day": "hour 18+ with team. The PvP magnet of the wipe."
  },
  {
    "Name": "Train Tunnels (underground network)",
    "Difficulty": "Medium–High depending on which junction",
    "Recycler": "Yes at several stations",
    "Radiation": "Medium in deeper tunnels",
    "Scientists": "6–10 at junctions",
    "Keycard": "green/blue at puzzle stations",
    "Loot": "crates at stations + barrels + work cart loot",
    "Avg scrap": "100–300 per junction",
    "Run time": "variable, can loop for hours",
    "Wipe day": "mid-wipe, when you have a workcart fuel supply.",
    "Map": "Underground — accessible via subway entrances at multiple monuments."
  },
  {
    "Name": "Nuclear Missile Silo",
    "Difficulty": "Extreme",
    "Recycler": "Yes (in the surface building)",
    "Radiation": "Very High (~25 surface, ~50+ underground — full hazmat hood required)",
    "Scientists": "4 surface + 23 underground NVG scientists (150–300 HP) = 27 total",
    "Keycard": "Red + Blue (Red for the silo hatch + button, Blue for internal doors), 1 fuse",
    "Loot": "~30 normal/military crates + 4 elite crates + 1 locked crate + 3 diesel barrels + advanced BP fragment + red keycard spawn",
    "Avg scrap": "800–1,500+",
    "Run time": "40 min",
    "Wipe day": "hour 18+ with a full team. Strap weapon flashlights — NVG scientists laser you in pitch-black corridors."
  },
  {
    "Name": "Oil Rig — Small",
    "Difficulty": "Hard",
    "Recycler": "Yes (on deck)",
    "Radiation": "None (cold exposure instead — coast gets chilly)",
    "Scientists": "~15 standard blue + ~6 heavy on the locked-crate event",
    "Keycard": "None directly — Heavy Scientists spawn when you start the timed locked-crate hack",
    "Loot": "blue card crates + military crates + named heavy-scientist drops + 1 locked crate (4-min hack)",
    "Avg scrap": "400–800",
    "Run time": "25 min (15 min if you skip the heavy event)",
    "Wipe day": "hour 12+ once you have a boat or RHIB. Easier than Large Oil; ideal duo target."
  },
  {
    "Name": "Oil Rig — Large",
    "Difficulty": "Extreme",
    "Recycler": "Yes (2 on deck)",
    "Radiation": "None",
    "Scientists": "~24 standard blue + ~10 heavy on the locked-crate event",
    "Keycard": "None directly — heavies spawn on hack trigger",
    "Loot": "2× blue card crates + 8+ military crates + heavy scientist drops + 1 locked crate (4-min hack)",
    "Avg scrap": "800–1,500",
    "Run time": "30–40 min",
    "Wipe day": "hour 18+ with a duo/trio. The big elevator chokepoint defines the engagement — clear the bottom floors before triggering hack."
  },
  {
    "Name": "Cargo Plane (Airdrop)",
    "Difficulty": "Variable — easy if you reach the drop alone, extreme if it lands in a contested area",
    "Recycler": "N/A (event drop)",
    "Spawn": "random across server cycle (~1–2 hours), flies a single pass, drops 1 supply crate",
    "Loot": "1 supply crate — high tier guaranteed (often: explosives, components, named weapon, ~200 scrap, 1–2 rockets)",
    "Avg scrap": "200–400 from crate + items",
    "Cost to engage": "spot the plane, sprint to projected landing zone, fight off contestants",
    "Wipe day": "any time after you have a rifle. Listen for the plane drone — it announces drops 30 sec before drop.",
    "Map": "Event — airborne flyover, drops a single supply crate at random spot."
  },
  {
    "Name": "Chinook (CH47) Locked Crate Drop",
    "Difficulty": "Extreme (delivers locked crate to a monument; whoever holds the monument wins)",
    "Recycler": "N/A",
    "Spawn": "random across server cycle, drops a hackable locked crate at a randomly chosen monument",
    "Loot": "1 locked crate — 15-min hack timer (elite tier loot, ~5 elite + several military items)",
    "Avg scrap": "200–500",
    "Cost to engage": "defend the monument the Chinook drops onto for 15 minutes through the hack",
    "Wipe day": "hour 12+. Listen for the dual-rotor sound; the drop monument is announced in chat.",
    "Map": "Event — drops hackable locked crate at a random monument."
  },
  {
    "Name": "The Dome",
    "Difficulty": "Easy",
    "Recycler": "No (only major monument without one)",
    "Radiation": "~9 rads",
    "Scientists": "None",
    "Keycard": "None — no puzzle",
    "Loot": "3 military crates on top deck + ~6 basic crates on internal catwalks + heavy barrel cluster underneath",
    "Avg scrap": "80–150",
    "Run time": "8 min",
    "Wipe day": "hour 2–6. Parkour the inner spiral catwalks rather than the outer struts — much harder to be sniped."
  },
  {
    "Name": "Radtown",
    "Difficulty": "Medium",
    "Recycler": "Yes (in the recycler room, sheet-metal building)",
    "Radiation": "10+ rads inside buildings; 0 on the road area (hazmat suit required for full clear)",
    "Scientists": "None",
    "Keycard": "Blue Card + Green Card + 2 fuses (full puzzle chain inside the main building)",
    "Loot": "solid mid-tier crates + military crates + radioactive water barrels + red keycard in desk after blue puzzle",
    "Avg scrap": "200–400",
    "Run time": "15 min",
    "Wipe day": "any time — best solo red-card farm in the game (no scientists, just rads + possible PvP). Best on fresh wipes before squads gear up."
  },
  {
    "Name": "Quarry (HQM / Sulfur / Stone)",
    "Difficulty": "Low (PvE) / High (PvP — open terrain, fixed location)",
    "Recycler": "No (none on-site)",
    "Radiation": "None",
    "Scientists": "None — player-defended only",
    "Keycard": "None — requires Diesel Fuel (20 scrap at Outpost or looted)",
    "Loot": "No crates. Output is ore (HQM Quarry: 50 HQM ore/Diesel; Sulfur: 1,000 sulfur ore/Diesel; Stone: ~10,000 stone/Diesel)",
    "Avg scrap": "~0 directly, but a Diesel of HQM ≈ 150–200 scrap equivalent",
    "Run time": "2 min 10 sec per Diesel cycle; ~23 HQM ore/min when fueled",
    "Wipe day": "day 2–5 once you have a Diesel pipeline. Set a TC nearby — quarries run while you're offline but raiders can loot them.",
    "Map": "Biome hints resource (snow=HQM, desert=sulfur). Small mining pits."
  },
  {
    "Name": "Giant Excavator Pit",
    "Difficulty": "Medium-High",
    "Recycler": "Yes (inside control building, standard rates)",
    "Radiation": "Minimal (~5 in dump areas, none at controls)",
    "Scientists": "None on-site by default",
    "Keycard": "None to operate — costs 1 Diesel per engine start + 2 Low Grade for the requester terminal",
    "Loot": "Output is the mined resource (HQM, sulfur ore, metal frags, or stones — pick one). A 20-Diesel run yields ~10,000 sulfur ore OR ~500 HQM ore OR ~30,000 stones OR ~25,000 metal frags",
    "Avg scrap": "indirect — 20 Diesel of sulfur ≈ enough sulfur for ~25 rockets",
    "Run time": "1 Diesel ≈ 1 min 56 sec; full 40-min cycle on 20 Diesel",
    "Wipe day": "day 2–3 sweet spot. Pick sulfur over HQM — better scrap-per-Diesel ratio."
  },
  {
    "Name": "Ferry Terminal",
    "Difficulty": "Low-Medium (post-2026 puzzle update raised contest level)",
    "Recycler": "Yes (on the external dock area, near a public modular car lift)",
    "Radiation": "None",
    "Scientists": "None in vanilla; some servers spawn 2–3 patrol NPCs after the 2026 puzzle pass",
    "Keycard": "Green Card for the departures-lobby puzzle room (added in 2026 puzzle pass)",
    "Loot": "12 crates + 22 barrels across warehouse, loading dock, alleyway, and rooftop. Puzzle room adds 2 basic + 1 military crate",
    "Avg scrap": "100–180 per full clear",
    "Run time": "4–6 min solo; 2–3 min duo splitting routes",
    "Wipe day": "Day 1 priority — recycler + car lift + no rads = best early-game value monument."
  },
  {
    "Name": "Listening Station (Hapis / custom maps)",
    "Difficulty": "Low",
    "Recycler": "No on most variants",
    "Radiation": "None to minimal (~5 inside the comms shack)",
    "Scientists": "None",
    "Keycard": "None",
    "Loot": "~4–6 barrels + 2–3 basic crates around the dish/antenna and the small comms shack",
    "Avg scrap": "20–40 per run",
    "Run time": "1–2 min",
    "Wipe day": "day 1 transit stop. Note: not on vanilla procedural maps — only appears on Hapis Island and custom maps. Skip if your server uses a procedural map.",
    "Map": "Hapis Island/custom maps only — not on procedural maps."
  },
  {
    "Name": "Abandoned Military Base",
    "Difficulty": "Medium",
    "Recycler": "Yes (inside the central administrative tent area)",
    "Radiation": "Low (~10–25 inside loot rooms; hazmat optional)",
    "Scientists": "Up to 8 standard scientists patrolling with LR-300s and MP5A4s",
    "Keycard": "None — no keycard rooms, just clear and loot. Cargo Plane drops crates near it (trail restored Nov 2025 console patch)",
    "Loot": "~6 military crates + ~4 basic crates + 1 elite crate in inner vault + ~15 barrels around perimeter. Consistent component drops + weapon attachments + occasional T2 BP fragments",
    "Avg scrap": "250–400 per full clear",
    "Run time": "6–10 min if clearing scientists; 3–4 min smash-and-grab",
    "Wipe day": "day 2–4 optimal — by then you have a bolty/SAR + meds to handle 8 scientists."
  }
]