Your first monument run (Outpost edition)
Outpost is the perfect first monument for a new player. It's a safe zone with almost every important utility you'll need.
Why Outpost is the perfect first stop
- Safe zone — no PvP. NPC turrets
defend you. - Recycler — turn junk into scrap
and components. - Vending machines — buy gear, ammo, and components for scrap
. - Research bench — drop an item plus scrap
to learn its blueprint. - Workbench 1
— craft mid-tier gear without building one yourself. - Repair bench
— fix damaged weapons and tools. - Small oil refinery — turn crude oil into low grade fuel
. -
BBQ — cook large quantities of meat at once.
-
Mixing table
— found at Bandit Camp, NOT Outpost. If you want to brew teas, head to Bandit.
What to bring
- Scrap
— Whatever you have. - Items to recycle — Tech trash
, road signs
, sewing kits
, scopes. - Food and water
- A weapon, holstered — Never draw it inside.
Leave valuable gear at home.
What to buy
- Components — Gears, springs
, rifle bodies. - Ammo — Especially pistol ammo / HV pistol ammo (Outpost stocks these reliably; rifle 5.56 only appears in some player-stocked machines).
- Blueprints — Mid-tier weapons and clothing.
- Low-grade fuel
Don't blow all your scrap
in one visit.
How to use the recycler step by step
- Walk up. Press the interact key.
- Drop items into the input slots.
- Press the power button.
- Wait. Pick up output.
Stand right next to it — players can steal your output.
Quick tour of Outpost
- Vending machines line the main paths.
- Recycler in a central building.
- Research bench for unlocking blueprints.
- Repair bench
, Workbench 1
, oil refinery, and BBQ spread around the perimeter. The mixing table
is NOT here — it's at Bandit Camp. - NPC scientists stand around as guards.
Don't shoot anything in here.
How to leave safely
Players camp the roads outside.
- Watch the exits from inside the safe zone first.
- Leave at a different time.
- Take an unexpected route.
- Don't sprint in a straight line.
Quick recap
- Outpost = safe zone with recycler, vending, research bench, workbench 1
, repair bench
, oil refinery, and BBQ. The mixing table
is at Bandit Camp, not Outpost. - Bring scrap
+ recyclable junk. Don't bring valuables. - Buy ammo, components, useful blueprints.
- Stand guard at the recycler.
- Watch exits before leaving.
Next: Food, water, and healing: the basics Want more detail?
Other beginner-safe monuments
Outpost is the gold standard, but here are 5 more low-risk monuments worth knowing about on your first wipes.
Lighthouse
A quiet coastal stop where a fresh spawn with nothing but a rock can walk away with scrap, food, and a free green keycard.
The Lighthouse is a small seaside monument with no scientists, no radiation, and no turrets — but it is NOT a safe zone, so other players can absolutely shoot you here. Expect a handful of barrels scattered around the base, a few loot crates inside the tower, a recycler tucked up on the third floor, and a desk that often holds a free green keycard.
- Bring: Just a rock and an empty bag — no cards or gear needed.
- Don't: Tunnel-vision on barrels with your back to the road; players love to third-party newbies looting the tower.
Fishing Village (Small & Large)
A true safe zone on the coast where you can recycle, shop, fish, and breathe for a minute without getting shot.
Inside a Fishing Village you cannot be attacked, and attacking anyone tags you hostile so NPC defenses melt you. You'll find a recycler, a vendor selling fishing rods and bait, and a Boat Vendor (Rowboat ~125 scrap, RHIB ~300 scrap). No farmable loot — it's a service stop. Three spawn per map (2 small, 1 large).
- Bring: Scrap if you want a rod or boat; otherwise just stuff to recycle.
- Don't: Punch, shoot, or hatchet anyone inside — turrets end you instantly.
Junkyard
An open-air scrap playground where new players can grab a free green keycard and mess around with a giant magnet crane.
Sprawling field of junk piles, car wrecks, and barrels. No scientists, no radiation — but open-world PvP. Includes a recycler, a guaranteed green keycard on a desk near the recycler, and a player-driven magnet crane that feeds car wrecks into the shredder for raw scrap.
- Bring: Rock for barrels + a bit of Low Grade Fuel if you want to run the crane.
- Don't: Sprint around with full pockets — sightlines are long and snipers love this monument.
Mining Outpost
A tiny roadside warehouse and the lowest-difficulty monument in the game — perfect for your very first scrap run.
Small hangar with shelves, a forklift, and a recycler inside a single shack. No radiation, no scientists, but not a safe zone. Big trick: poke the recycler through the side window from outside instead of committing to standing inside.
- Bring: Rock and an empty bag.
- Don't: Stand inside the shack recycling with the door at your back — use the window.
Oxum's Gas Station
A bite-sized roadside monument with a beginner-friendly green-card puzzle that can hand you your first gun on day one.
Small gas station with barrels around the pumps, a recycler in the garage, and a small green-card room with a guaranteed green military crate — often holding an early-game firearm. No radiation, no scientists, full PvP.
- Bring: A green keycard (grab one from Lighthouse or Junkyard first) and a bag.
- Don't: Camp the puzzle room loudly; another fresh spawn will hear the door and rush you for the gun.
For full coverage: every monument including the high-tier ones has a detailed entry in the Advanced Monuments Guide — puzzle routes, recyclers, scientist counts, loot tables, SVG floor plans, and map-location notes.