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Console & QoL

Updated May 18, 2026
Post-mortar patch meta

Console Commands and Quality of Life

Last updated: May 18, 2026

Console commands, FPS tweaks, useful keybinds. Open the console with F1 (configurable in settings).

Important 2026 update: Some commands require server admin. Most below work on any server.

Performance commands (FPS gain)

Command Effect
graphics.shaderlod 600 Reduce shader detail
graphics.contactshadows false Disable contact shadows
graphics.dof false Disable depth of field
graphics.vm_fov_scale false Lock viewmodel FOV
gfx.ssaa 0 Disable super-sampling
effects.aa_quality 0 Anti-aliasing off
fps.limit 60 Limit FPS (or 144 / 240)
gc.collect Force garbage collection, reclaim RAM
client.camerafov 90 Field of view (60-90 range)

Run these once per session. They persist until you reset.

Aim and crosshair

Command Effect
client.sensitivity 0.3 Mouse sensitivity (0.05-1.0 typical)
input.sensitivity 0.3 Alternative for older builds
aimcone.fixed 0 Toggle deterministic crosshair
weapon.shotgunviolence true Cosmetic shotgun screen-shake

Voice and chat

Command Effect
voice_loopback 1 Hear yourself in voice (mic test)
voicemenu 1 Quick voice wheel
chat.serverlog false Hide server log spam

Useful keybinds

Bind via console: bind <key> "<command>"

Bind Use
bind v +voice Push-to-talk voice
bind q forward; sprint Auto-run forward + sprint
bind shift +duck Crouch on shift hold
bind c +reload Reload on C key
bind mouse4 +attack Mouse-4 fires (alt-fire button)
bind n +map.opensentry Quick open map

Common F1 chats

Command Use
kill Suicide (helpful if stuck)
respawn Respawn at sleeping bag sleeping bag
noclip Admin-only (private servers)
inv.giveplayer "ItemName" 100 Admin spawn 100 of an item
disconnect Leave server

Game settings (in-menu)

Rust+ companion app

The official mobile companion app — pair via in-game inventory → Rust+ menu → QR code.

What Rust+ does:

Pro tip: pair Rust+ to a smart alarm smart alarm wired to your front door. You'll get pinged the moment someone breaches.

Common QoL settings

Pro tips

Diagnostic commands — reading your own performance

Before you tweak graphics blindly, find out what is actually slowing you down. These read-only commands work on any server and cost nothing to run.

CommandWhat it tells you
perf 1On-screen FPS and frame-time counter (lower-detail overlay)
perf 2FPS, frame time, plus memory and a CPU/GPU breakdown
perf 5The fullest overlay — adds latency, garbage-collection and draw-call stats
fpsPrints current frame rate to the console once
net.graph 1Shows ping, packet loss and bandwidth — diagnose desync and rubber-banding
combatlogPrints your last ~30 seconds of combat events: who hit you, for how much, in which bodypart, and with what
combatlog 50Same, showing the last 50 entries — essential for "was that a cheater?" checks
server.netread / server.netwriteNetwork throughput diagnostics

How to read combatlog: the columns are time, attacker, target, weapon, ammo, area (bodypart), distance, and the HP before/after. If the "hp_old" to "hp_new" drop does not match the weapon's known damage, or the distance is implausible for the weapon, that is your evidence for an F7 report. The combat log is the single most useful tool a normal player has for distinguishing a genuinely good opponent from a cheater — learn to read it.

What each graphics command actually does

The FPS table earlier lists commands; this section explains the trade-offs so you tune intelligently rather than turning everything off.

The order of operations: turn off SSAA, then water quality, then contact shadows and DOF, then shader LOD. Measure with perf 2 after each change. Stop as soon as you hit a stable rate above your monitor's refresh — over-stripping the game just makes it ugly without further benefit.

Environment, audio and camera commands

CommandEffect
audio.voices 1Toggle hearing other players' voice (set 0 to mute global voice spam)
audio.master 0.6Master volume 0-1 — lower it so footsteps stay clear
audio.game 1Game effects volume — keep this high for footstep and reload audio cues
global.colliderinfoDiagnostic — prints collider counts
client.fov 90Field of view, alternate to camerafov; 90 is the competitive max
client.lerpInterpolation buffer — leave default unless you understand desync trade-offs
ambience.enabled falseDisables ambient soundscape — some players cut it to isolate player-made noise
console.clearClears the console output buffer
chat.enabled trueToggle the chat window entirely

Most of these can be confirmed live with find — typing find audio in the F1 console lists every audio convar and its current value. find is the master key to the console: any time you forget a command's exact name, type find plus a keyword.

Config files — making your tweaks survive a restart

Client convars set in F1 last only for the session. To make them permanent, edit the client config file directly. On Windows it lives at:

Steam\steamapps\common\Rust\cfg\client.cfg

Each line is one convar in name "value" form, exactly as you would type it in console. A separate file, keys.cfg, stores your binds. Editing these files while Rust is closed makes your performance and bind setup load automatically every launch — no more re-running gfx.ssaa 0 every session. Keep a backup copy of both files; a verified-files repair through Steam can overwrite them.

The companion file client.startup can hold commands you want run at launch. A common pro setup is a tuned client.cfg for graphics plus a keys.cfg with combat binds, both backed up to a cloud folder so a reinstall takes thirty seconds instead of an hour.

Advanced binds — chained and toggle binds

Binds can hold multiple semicolon-separated commands and can be toggled. This unlocks genuinely useful setups beyond single-key actions.

BindUse
bind t "chat.say /trade"One-key trade request on modded servers
bind f1 consoletoggleReliable console toggle if F1 stops responding
bind mouse3 "+attack;+attack2"Fire both melee swing types where applicable
bind k killInstant suicide — useful to escape a soft-side trap or reset a bad spawn
bind l "combatlog"One-key combat log dump after a fight
bind p "gc.collect"One-key memory cleanup during long sessions
bind capslock "~graphics.fog 0;graphics.fog 1"Toggle bind — the tilde prefix makes the key alternate between the two states

The tilde toggle syntax (bind key "~commandA;commandB") is the advanced feature: each press alternates between the first and second command. It is most commonly used for hold-vs-toggle crouch or a quick day/night fog flip for screenshots. Avoid binding anything destructive (kill, respawn) to a key you use in normal movement — an accidental press at the wrong moment ends your run.

Why a command does nothing — client vs. server convars

Rust convars fall into three buckets, and knowing which is which saves frustration:

If a command "does nothing," it is almost always a server or protected convar. Use find to confirm the command exists and is spelled correctly, then check whether it begins with server. — if it does, you need admin rights, covered on the Admin Commands page.