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Cheatsheets

Updated May 18, 2026
Post-mortar patch meta

Cheatsheets

Last updated: May 18, 2026

Pure tables. No prose. When you need a number mid-wipe, this is the file.

Building tier HP and cost

Tier Wall cost Wall HP Door HP Foundation HP
Twig 10 wood wood 10 n/a 10
Wood wood 50 wood wood 250 200 (wood door wood door) 250
Stone stone 300 stone stone 500 250 (sheet door) 500
Sheet Metal 100 frags frags 1,000 800 (armored door armored door) 1,000
Armored 25 HQM hqm 2,000 600 (garage door garage door) 2,000

Raid cost (soft side)

Target C4 c4 Rockets rockets Satchels satchels Explo Ammo (5.56) Sulfur sulfur cost (approx, includes craft)
Wood wood wall 0.5 1 1 50 ~1,400
Stone stone wall 1 2 (1.5 not possible) 4 200 ~2,200 (1 C4 c4) or ~2,800 (2 rockets rockets)
Sheet metal wall 2 4 16 800 ~4,400 (2 C4 c4)
Armored wall 8 5 soft / 9 hard n/a n/a ~17,600 (C4 c4) or ~7,000 (5 HV rockets rockets soft)
Wood door wood door 1 satchel satchel 1 1 30 ~400
Sheet metal door sheet metal door 1 2 4 100 ~2,200
Armored door armored door 2 4 8 n/a ~4,400
Garage door garage door 3 6 12 n/a ~6,600

(Hard side is 2x. Always face hard side outward.)

Explosive crafting costs

Item Sulfur sulfur Other materials Workbench
Satchel charge satchel charge 480 sulfur sulfur 80 charcoal charcoal + 1 small stash + 1 cloth cloth WB1 wb1
Beancan grenade beancan grenade 60 sulfur sulfur 20 charcoal charcoal + 20 frags frags WB1 wb1
F1 grenade f1 grenade 40 sulfur sulfur 25 charcoal charcoal + 1 metal pipe metal pipe + 10 frags frags WB1 wb1
Timed explosive timed explosive (C4 c4) 2,200 sulfur sulfur 50 cloth cloth + 5 tech trash tech trash + 10 explosives + 20 charcoal charcoal WB3 wb3
Rocket rocket 1,400 sulfur sulfur 100 metal frags metal frags + 150 gunpowder gunpowder + 10 explosives WB3 wb3
Explosive 5.56 ammo 5.56 ammo (x10) 28 sulfur sulfur each 10 frags frags + 20 gunpowder gunpowder per round WB3 wb3

Electrical components: rW draw

Component Power draw
Ceiling light ceiling light (default) 1 rW
Ceiling light ceiling light (max bright) 5 rW
Heater heater 2 rW
Search light 10 rW
Siren light 2 rW
Auto turret auto turret 10 rW min (use 11+ for logic outputs)
SAM site sam site 25 rW
Electric furnace electric furnace 60 rW while smelting
Industrial conveyor industrial conveyor 2 rW
Industrial crafter industrial crafter 2 rW
Sprinkler 5 rW
Pressure plate 1 rW
Laser detector laser detector 5 rW
Door controller 1 rW
Smart switch smart switch 1 rW
Smart alarm smart alarm 1 rW
Telephone 1 rW
Tesla coil tesla coil 5–35 rW (variable by damage tier)

Power sources

Source Output Notes
Solar panel solar panel 0–20 rW Day only. Angle matters.
Wind turbine wind turbine 0–150 rW Elevation matters.
Small generator 30 rW Low-grade fuel ~1/5min
Test generator (monument-pickup) 100 rW Free, no fuel
Small battery small battery 10 rW max output 150 rWm storage
Medium battery 50 rW max output 900 rWm storage
Large battery 100 rW max output 24,000 rWm storage

Battery efficiency: ~80% (20% lost to charge/discharge cycle).

Wire limits

Industrial limits

Plant gene weights

Gene Weight
Y (yield) 1
G (growth) 1
H (hardiness) 2
W (water — bad) 2
X (null) 2

Red genes (weight 2) bias offspring red. Cross good with good.

Planter capacity

Planter Slots Water capacity
Small 4 4,000 mL
Large 9 9,000 mL

Sprinkler water draw

Light requirement for plants

Fertilizer

Recycle yields (key items)

Item Scrap scrap HQM hqm Frags frags Notes
Tech Trash tech trash 5 1 0 Best scrap scrap-per-slot
Rifle Body rifle body 25 1 0 High value
SMG Body smg body 15 0 25 Medium
Targeting Computer 30 0 0 High
Fuse fuse 12 0 0 Common
Spring spring 10 0 5 Common
Gear 8 0 20 Common
Sheet Metal 5 0 50 Component
Metal Blade metal blade 3 0 10 Low
Sewing Kit sewing kit 6 0 0 Component
Scope 150 (sells back as scrap scrap) n/a n/a Bandit arbitrage

Scope arbitrage cycle (Bandit)

Step In Out
Buy scope 150 scrap scrap 1 scope
Recycle scope 1 scope 48 HQM hqm
Sell HQM hqm at shop 48 HQM hqm ~192 scrap scrap
Net per cycle +42 scrap scrap
Cycle time ~30 sec ~5,000 scrap scrap/hr if non-stop

Recycler bonus/penalty by location

Location Yield
Bandit Camp / Outpost / Fishing Village / Mining Outpost -20%
Most monuments baseline (100%)
Airfield +20%
Arctic Research Base +20%
Abandoned Supermarket +20%
Cargo Ship baseline
Underwater Lab baseline

Tea ingredients

Tea Ingredients Buff
Scrap scrap Yellow + White berries berries +50% scrap scrap from containers, 10 min
Health Red berries berries +max HP
Pure Blue berries berries Stamina recovery
Green Green berries berries Various
Black Black berries berries Various

(Craft at Mixing Table mixing table, WB2 wb2 craft.)

Monument scrap yields (avg per run)

Monument Solo scrap scrap/run Run time Tea-boosted
Lighthouse 50–80 5 min 75–120
Junkyard 100–150 15 min 150–225
Sewer Branch branch 100–200 10 min 150–300
Satellite Dish 100–200 10 min 150–300
Harbor (small) 150–250 10 min 225–375
Harbor (large) 250–400 20 min 375–600
Water Treatment 200–400 20 min 300–600
Power Plant 300–500 25 min 450–750
Train Yard 250–400 20 min 375–600
Military Tunnels 300–500 25 min 450–750
Airfield (+20% recycler) 400–700 30 min 600–1,050
Arctic Research (+20%) 300–600 25 min 450–900
Underwater Lab 400–600 20 min 600–900
Cargo Ship ~1,293 30–50 min 1,940
Patrol Heli 500–1,200 varies 750–1,800
Launch Site 600–1,200+ 45 min 900–1,800+

(Tea boost: +50% on container loot only, not on already-extracted scrap scrap.)

Auto-turret target acquisition

Shotgun trap

Decay rates per hour (outdoors, empty TC)

Tier Decay rate
Twig Instant (minutes)
Wood wood 5 HP/hr
Stone stone 5 HP/hr (0 indoors)
Sheet Metal 3 HP/hr
Armored 1 HP/hr

Decay is paused when TC tc has materials of the wall's tier in storage.

TC stocking targets (solo, weekly)

Material Amount
Wood wood 5,000
Stone stone 15,000
Frags frags 1,500
HQM hqm 250

Workbench upgrades and research costs

WB Tier Cost to place Research cost from WB Notable unlocks
WB1 wb1 500 frags frags + 1 metal pipe metal pipe (or 500 scrap scrap) 75 scrap scrap per tier-1 item Sheet metal door sheet metal door, basic guns, satchel satchel
WB2 wb2 500 frags frags + 5 HQM hqm + 5 gears + 2 sewing kits sewing kits (or 2,500 scrap scrap) 250 scrap scrap AK, MP5 mp5, hazmat, auto turret auto turret, industrial, electrical, sprinkler
WB3 wb3 1,000 frags frags + 100 HQM hqm + 5 gears (or 1,000 scrap scrap research) 500 scrap scrap C4 c4, rockets rockets, M249 m249, bolt, mortar (April 2026 patch)

Common firearm research and craft costs

Weapon Research Craft WB
Bow (default known) 200 wood wood + 50 cloth cloth 0
Crossbow crossbow 75 200 wood wood + 75 frags frags 1
Eoka pistol eoka pistol 20 75 wood wood + 30 frags frags + 15 blade 1
Waterpipe shotgun waterpipe shotgun 75 200 wood wood + 200 frags frags + 1 pipe 1
Revolver revolver 75 200 wood wood + 200 frags frags + 30 cloth cloth 1
Custom SMG custom smg 125 1 SMG body smg body + 50 frags frags 2
MP5 mp5 500 1 SMG body smg body + 75 frags frags + 4 HQM hqm 3
Thompson thompson 250 1 SMG body smg body + 50 frags frags + 1 wood wood 2
AK (Assault Rifle assault rifle) 500 1 rifle body rifle body + 5 HQM hqm + 50 frags frags + 4 spring spring 3
Bolt-Action Rifle 250 1 rifle body rifle body + 75 frags frags + 1 spring spring + 1 metal blade metal blade 3
LR-300 lr-300 500 1 rifle body rifle body + 4 HQM hqm + 50 frags frags + 4 spring spring 3
L96 (rare loot only) n/a n/a n/a
M249 m249 (rare loot only) n/a n/a n/a

Optimal solo gene strings

Crop Recommended Why
Hemp hemp YYYYYY Max cloth cloth, cycles fast enough
Pumpkin pumpkin YYYYYG Max yield, slight grow speed
Corn corn GGGYYY Faster cycles for seed accumulation
Potato YYYYYY Max yield, calorie-dense
Berries berries (any) YYYYYY Max tea ingredient output

Common things you forget mid-wipe

Server commands worth knowing (if you admin or are on a private server)

(Most public servers don't let you run these. They're for private/modded.)

Armor protection — projectile vs. melee

PieceSlotProjectile protectionMelee protectionNotes
HoodieTorsoLowLowCloth-tier, slight cold protection
Burlap shirt / trousersTorso / legsVery lowVery lowWipe-hour filler only
Roadsign vest + kiltTorso / legsHighHighBest craftable mid-tier set
Wood chestplateTorsoLowHighCheap, strong vs. melee/animals
Coffee can helmetHeadHighHighPairs with roadsign set
Metal facemaskHeadVery highVery highBest head protection, blocks vision slightly
Metal chestplateTorsoVery highVery highHeavy; reduces stamina/mobility

Rule of thumb: the standard "fight kit" is metal facemask + roadsign vest + roadsign kilt + hoodie/pants underneath. Full metal (facemask + chestplate) trades mobility for survivability and is a defender/raider set, not a roam set.

Smelting and cooking reference

InputOutputStation
Metal oreMetal fragmentsFurnace
Sulfur oreSulfurFurnace
High Quality Metal OreHigh Quality MetalFurnace
WoodCharcoal (byproduct of burning)Furnace / campfire
Raw meatCooked meatCampfire
Crude oilLow Grade Fuel (3 per crude)Small Oil Refinery
Animal fat + clothLow Grade FuelCrafting (5 fat + 1 cloth → 4 LGF)

A furnace consumes wood as fuel and produces charcoal as a byproduct — keep that charcoal, it is the bottleneck ingredient for gunpowder. The Large Furnace smelts many stacks at once and is the mid-wipe upgrade once metal demand spikes.

Soft-side raid tool quick reference

ToolBest used onNotes
Satchel ChargeWood walls/doors, sheet doorsCheap, unreliable — can dud and need a re-throw
Timed Explosive Charge (C4)Any wall up to sheet metal; armored doorsReliable single-placement; expensive
RocketStone and sheet metal wallsStandard raiding explosive; splash damage
Explosive 5.56 ammoWood, twig, soft sheet doorsBullet raiding; loud and ammo-hungry
Beancan GrenadeTwig, woodEarliest raid tool; very unreliable

Always attack the soft side of a wall — the side without the seams/supports — it takes meaningfully less damage to break. Doors are usually softer than the wall around them; if a door is reachable, it is almost always the cheaper entry.

Animal threat and yield reference

AnimalThreatKey yields
ChickenNoneSmall meat, feathers
BoarLowPork, fat, leather, bone
Deer (stag)None (flees)Venison, fat, leather, bone, cloth
WolfMedium — packs are dangerousWolf meat, fat, leather, bone
BearHigh — can kill an unarmored player in a few hitsBear meat, fat, leather, bone
Boar/wolf at nightHigher — harder to see, sound mattersSame as day

Bears and wolves can be kited: back up while attacking, never get cornered. A wood chestplate dramatically cuts animal damage and is worth crafting before any serious hunting.

Temperature and Comfort quick reference

SituationEffectCounter
Effective temp below 0°CHP regen halts, slow HP loss, faster hunger drainFire, warm clothing, get indoors
Effective temp above ~35°CThirst drains roughly 2x, hunger slightly fasterShed armor, find water/shade
Wet (rain or swimming)Insulation reduced, temperature falls fasterRoof cover + heat source to dry off
Comfort buff active (near fire/rug)Faster HP regen, slower hunger, faster rad decayHeal next to a campfire, not in the open

Respawn and sleeping bag timers

ItemValueNotes
Sleeping Bag craft cost30 clothCheapest respawn anchor
Sleeping Bag spawn cooldown~5 minutes (300 s)Per bag; shown on respawn screen
Bed spawn cooldownMuch shorter than a bagLarger footprint, more HP — base defence respawn
50 m cluster ruleSpawning locks all bags within ~50 mSpace raid-train bags >50 m apart
Beach respawnInstant, naked, random coastlineUsed when all bags are on cooldown
Corpse / loot bag decayYour dropped loot persists ~minutes after deathSprint back fast if it is safe

Wipe-day milestone timing (solo target)

TimeMilestone
0–15 minSpawn, farm wood/stone, find a base spot away from spawn
15–60 min1x1 up, TC placed and stocked, sleeping bag down, door on
1–2 hrWalls upgraded to stone, first scrap tour, basic weapon
2–4 hrWorkbench 1, sheet metal door, hazmat path started
4–8 hrExpand to 2x2 with honeycomb, mid-tier weapon
8–12 hrWorkbench 2, hazmat finished, mid-tier monument runs
Before first logoffStone everywhere, TC stacked, gear hidden in an offset box

Radiation by monument tier

ExposureMonumentsGear
LightSupermarket, Mining Outpost, Gas Station, LighthouseHoodie + pants usually enough
MediumAirfield, Trainyard, Water Treatment, Sewer BranchFull hazmat recommended
HeavyLaunch Site, Military Tunnels, Power PlantFull hazmat mandatory + anti-rad pills

Damage begins once accumulated rads pass roughly 100 and climbs sharply past 500. A full hazmat suit roughly halves intake — it buys time inside a zone, it does not make you immune. Step out periodically to bleed rads off rather than tanking them.

Scrap-to-time conversion

Use these rough conversions to plan a session instead of farming blindly:

Standard roam loadout checklist

A disciplined roam kit, cheap enough to lose without pain: