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Where to farm every material

Updated for current meta
One-screen lookup

The fast lookup. Pick the material you need; find the best source, tool, and rough yield. Every row links into the deep guide for mechanics — this page is the index, not the textbook.

Current meta (2026): recent balance passes redistributed monument loot and made Nuke Missile Silo a full red-card Tier-3, and the Excavator yield buff makes it the single biggest sulfur/HQM dump in the game. The 2026 patch cadence to know: the May 7 mortar patch, the June 4 “Built Different” update, and the July 2 “Common Ground” update. Safe-zone recyclers run at 40% efficiency on an 8-second cycle; every other recycler runs at the standard 60%. Wild food spoils in ~48 real-time hours — do not stockpile foraged food.

1. Raw mining materials

MaterialBest sourceToolYieldNotesDeep guide
WoodBig trees (every biome)Chainsaw > Salvaged Axe~1,000-1,500 per big treeChainsaw triples Salvaged Axe yield
StoneStone nodes (anywhere)Jackhammer > Salvaged Axe~1,000 / nodeMountains and snow have the densest clustersQuarries
Metal OreMetal (gray) nodesJackhammer > Pickaxe~600 / nodeDesert and snow biomes are densestQuarries
Sulfur OreSulfur (yellow) nodesJackhammer > Pickaxe~300 / nodeThe Excavator (post-buff) is by far the biggest source. Ore Tea boosts node yield.Sulfur & Gunpowder
HQM OreHQM (bright/silver) nodesJackhammer > Pickaxe1-2 per nodeRarest open-world ore. Excavator > Mining Quarry > field nodes.Quarries

2. Organic materials

MaterialBest sourceToolYieldNotesDeep guide
ClothHemp plants (dense in fields, plains, jungle)Hand~10 / plantRecycling Rope/Tarp/Sewing Kits also yields cloth in bulkHorticulture
LeatherPolar bears > bears > boarsBone Knife (highest yield tool)30-60 per bear, ~100+ per polar bearCold biomes for polar bearsHunting
Animal FatBears, boars, chickensBone Knife20-50 per bearInputs to Low Grade FuelHunting
Bone FragmentsAnimal corpses + shoreline bonesBone KnifevariesUsed for arrows, bone weapons, fertilizerHunting
Plant FiberPicking hemp/plants for clippingsHandvariesComposts into fertilizerComposter
Wild food (mushrooms, berries, pumpkin)Forest floor + crop fieldsHandvariesSpoils in ~48 real-time hours. Do not stockpile.Horticulture
FishOcean coast, rivers, Fishing VillageFishing Rod + baitvaries by spotTiered rods, bait mattersFishing

3. Scrap and components

Fastest scrap routes

RouteScrapNotes
Cargo Ship event~1,290 / runTop single-event yield. Spawns every 1-2 hours.
Large Oil Rig (full clear + hackable crate)800+ / runHackable crate alone ~420. Small Oil ~310.
Bradley APC (Launch Site / Nuke Silo)800-1,000 / killCrates + HQM scrap from the wreck.
Junkyard crane loop800-1,500 / hourSolo king. Low PvP risk. Crush cars, recycle on-site.
Outpost recycler tour300-500 / hourSafest sustained farm. Bring barrels and salvage in from roads.
Underwater Labs400-600 / 20-min diveRecyclers there are NOT safezone-nerfed.

Always pre-drink Scrap Tea (Mixing Table): +50% scrap from all containers, 10 min. Pure Scrap Tea boosts BARRELS only to +350%. See Scrap Farming for the full route playbook.

Per-component lookup

ComponentBest sourceBackup / notes
RopeBuy Tactical Gloves at Outpost → recycle (5 Sewing Kits → 10 Rope per pair, ~4 scrap per rope)Sunken Crates / Sunken Chests offshore
Sewing KitTactical Gloves recycle (5 per pair)Road / coastal barrels, toolboxes
TarpRoad and coast barrelsRecycle clothing items (gloves, hoodies)
Cloth (loot)Recycle Rope / Tarp / Sewing Kits / GlovesBulk recycling beats direct hemp farming for cloth
GlueBarrels and military cratesUsed mainly in explosives crafting
BleachAbandoned Supermarket cratesFood crates broadly
Metal SpringJunk Pile / Junk Truck loot cratesBarrels (low rate)
Sheet MetalRoad barrels + military crates— (Road Signs do NOT recycle into Sheet Metal)
Metal PipeDestructible roadside signs (1 Pipe + 1 Road Sign per sign, guaranteed)Military and Elite crates
Metal BladeRoadside barrels (very common)Tier-1 monument barrels
GearsJunkyard car-part piles + cratesMilitary crates
Tech TrashRecycle Targeting Computers (3 TT each) or CCTV Cameras (2 TT each)Direct drop from Locked Crate (~45%)
CCTV CameraElite crates at Launch Site, Mil Tunnels, Oil RigBradley drops bundles
Targeting ComputerBradley + Heli crates, Locked Crate, Elite cratesBest Tech Trash feedstock
Rifle BodyElite / Military crates at Launch, Mil Tunnels, Oil RigLocked Crate, Heli, Bradley
SMG BodyTreasure boxes (~42%), then Elite cratesCH47 Locked Crate
Semi-Auto BodyCH47 Locked Crate + Elite/Military cratesMil Tunnels scientists
Pistol BodyBarrels, military crates, toolboxes (very common)Recycle low-tier guns
Road SignsDestructible roadside signs (guaranteed 1 per sign)Recycle = 6 scrap + 1–2 HQM each (no frags, no sheet metal)
Empty Propane TankBarrels (most common)Tunnel Dweller drops. Recycle = 60 metal frags + 1 scrap.
Empty Cans (Beans / Tuna)Ration Boxes + junk pilesSmelt for metal frags
Smoke GrenadeOutpost (5 scrap) or Bandit (10 scrap) vendorOccasional Locked Crate drop

The full mechanics — what each item recycles into — live on Recycler Yields.

4. Derived materials & fuels

MaterialBest sourceNotesDeep guide
Crude OilPumpjack placed on an oil nodeLarger nodes give more crude. Oil Rig barrels also drop crude.Pumpjack & Oil
Low Grade FuelRefinery (1 LGF per crude) OR craft (3 fat + 1 cloth = 4 LGF)Refinery is effectively free LGF if you have crude flowingPumpjack & Oil
CharcoalFurnace from wood (1 charcoal per wood)Hidden bottleneck for gunpowder; smelt while you craftSulfur & Gunpowder
GunpowderMixing Table: 10 sulfur + 10 charcoal → 10 GP (or craft 20 sulfur + 30 charcoal → 10 GP)Mixing Table is mandatory — standard craft is much slowerSulfur & Gunpowder
ExplosivesCrafted: 50 GP + 10 sulfur + 3 LGF + 10 metal fragsDrives the raid economySulfur & Gunpowder
Diesel FuelHackable crates at Power Plant, Water Treatment, Airfield (after recent balance passes: behind their keycard puzzles)Only fuel that runs the Excavator. 1 per crate.
Honey + HoneycombBeehive (Bee Box)For Mixing Table teasChickens & Bees
Salt WaterRight-click ocean with any water containerOpen ocean ONLY — lakes/rivers won’t fill
Fresh WaterLakes, rivers, Water CatcherWater Catcher is the passive base supply

5. Keycards & fuses

ItemBest sourceUsed at
Green KeycardOutpost vendor (~10 scrap) or any puzzle’s green-card roomEvery monument that has a puzzle — start of the chain
Blue KeycardSpawns inside the green-card roomMid-tier monument rooms
Red KeycardSpawns inside the blue-card roomLaunch Site, Mil Tunnels, Nuke Missile Silo, Underwater Labs deep rooms
Electric FuseBarrels + crates at monumentsActivates puzzle power; required to spawn keycards

Card and puzzle solutions per monument: Monuments Guide.

6. Recycler efficiency map

LocationOutputNotes
Outpost / Bandit Camp / Fishing Villages40% (Safe Zone Recycler)Slow 8-sec cycle. Zero PvP risk. Best for bulk junk runs.
Standard monument recyclers60% (standard)Launch, Power Plant, Water Treatment, Train Yard, harbors, Mil Tunnels
Airfield, Abandoned Supermarket, Arctic Research Base60% (standard — no bonus tier exists)Same rate as every other monument recycler
Underwater Labs60% (standard), NOT safezone-nerfedSolo king for component runs. Tea-buffable.
Junkyard recycler60% (standard)Pairs with the crane loop

7. Three starter routes

Solo road circuit (~1 hour, 300-500 scrap). Run the road that loops through Outpost or Bandit. Smash every barrel and roadside sign on the way (signs give a Metal Pipe + a Road Sign each). End at the Outpost recyclers, dump the pile, repeat.

Coastal hunting loop. Shoreline boars and bears for leather + animal fat + bone fragments. Detour through a Fishing Village to recycle cloth/clothing and refill on bait. Builds armor and Low Grade Fuel without touching a monument.

Jungle river run (post-May 2025 Jungle update). The new jungle biome lines its rivers with pumpkin, corn and wheat. Cross via the bridges only — rivers no longer let you walk across. Animals are richer (tigers, panthers, snakes, crocs) but more dangerous.

7a. The jungle biome

Shipped May 1, 2025 (official Jungle update post), the jungle grows in the temperate coastal tier-0 zone where fresh spawns land: flatter ground, the highest river density of any biome, and foliage thick enough to swallow a base. The enormous kapok trees are climbable, and the vines hanging from their branches are interactive — grab one and swing branch to branch, covering serious distance without ever touching the ground. Vines are per-player, so throw them back for teammates behind you; they can also be harvested for wood, leave an invulnerable stump, and regrow over time. Two micro-monuments — the Jungle Ziggurat and the smaller Jungle Ruins — hold early-game loot, including the Jungle Crates that drop the biome’s signature weapon.

The trade for all that farmland is the wildlife. Facepunch calls the tiger possibly “the deadliest animal you’ll ever encounter in Rust” — a 240 HP predator that stalks slowly from behind and only strikes when it’s sure of the kill, but you always get at least one of three warning cues before it pounces. A very rare black panther (also 240 HP) prowls the same ground. Snakes are the sneaky one: their poison attack slows your movement, so listen for the attack hiss and jump right after it. Crocodiles rule the water’s edge, and at 450 HP they soak more damage than anything else in the biome. Counterplay for all of them — including the hidden tricks — lives on Hunting; this page’s job is to warn you the jungle charges an entry fee.

Two jungle-native weapons matter for farmers. The Boomerang works as a melee or a right-click throw that arcs and returns to you — 25 damage, 2× headshot, crafted from 300 wood with no workbench (Facepunch wiki figures). The Blowpipe is a silent Workbench 1 craft (200 wood + 25 cloth + 1 metal pipe), also a ~33% Jungle Crate drop, with four dart types: Wood (40 damage, the workhorse), Scatter (short-range spread), Incapacitate (slows the target and obscures their vision — crafted using Snake Venom), and Radiation (stackable rads). Cheap, quiet, and exactly the tool for thinning wildlife without ringing the dinner bell for everyone in earshot.

Farm targetWhere in the jungleNotesDeep guide
Crops (pumpkin, corn, wheat)Riverbanks — more rivers here than any other biomeRivers are now wider and deeper; swim or bridge across, no wadingHorticulture
ClothHemp through the undergrowthOne of the densest hemp biomes (see section 2)Horticulture
WoodJungle trees + harvested vinesVines regrow over time; the stump left behind is invulnerable
Snake VenomKilled snakesCrafting input for Incapacitate DartsHunting
Big cat meatTigers and panthers120 calories per cooked piece; also cooks into Big Cat Pie: 15 min of hunter vision showing wild-animal scent trailsHunting
Early-game loot + Jungle CratesJungle Ziggurat + Jungle RuinsLow-tier supplies; Jungle Crates are the Blowpipe’s loot sourceMonuments Guide
Leather / fat / bonesRicher animal spawns than temperate forestDeadlier neighbors too — learn the counterplay before committingHunting

Practical read: the jungle’s farming identity is food and cloth. Run the riverbanks for crops, strip hemp on the way, and use the vine highways to hop between farm spots without touching the ground. Go in with the snake-hiss jump and the tiger cues memorized — or budget for the respawn run.

8. Tools & tea multipliers

Tool / buffEffectWhen to use
Chainsaw~3x wood yield vs Salvaged Axe; uses LGFMass wood for bases or charcoal
Jackhammer~3x ore/stone yield vs Salvaged Axe; uses LGFQuarry the world before nodes despawn
Scrap Tea+50% scrap from all containers, 10 minDrink before every monument run
Pure Scrap Tea+350% scrap from BARRELS onlyStack on road circuits and barrel-heavy loops
Ore Tea+25% to +75% ore yield (tiered)Drink before a node sweep or Excavator run
Wood TeaWood yield multiplier (tiered)Less critical; use before mass tree-farming

Tea recipes and stacking rules: Tea Recipes.

9. Sources

All figures and locations cross-checked against multiple 2026 sources: